ENGLISH

Game for Trijam#286 with the theme “Forced to make a move”.

You're a poor slime trapped in an ugly, sadistic slime trap. Every time you move, the bombs around you move too. Can you predict their movements, anticipate chain reactions and avoid exploding?

At the time of writing, I don't yet know if there's an end to this game. But who knows?
After many attempts and the correction of a few bugs, it is now possible to finish alone on a fully completed grid (see screenshot).

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Controls :
Use the arrow keys / WASD / ZQSD / IJKL to move.
Or, on a mobile or touch screen, click on the keys on the right of the screen.

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Completion time : 7 hours live on Twitch.

I did all the code, assets, sounds and music.

Font : BM biscuit

I used Construct 3, Aseprite, ChipTone for the sounds, and beepbox.co for the music.

Credits : Harold GEORGE

https://www.twitch.tv/douckdouck


                     


FRANÇAIS

Jeu pour la Trijam#286 avec le thème "Forced to make a move".

Vous êtes un pauvre slime coincé dans un affreux et sadique piège à slime. A chacun de vos mouvements les bombes qui vous entourent bougent également. Saurez-vous prédire leur déplacements, anticiper les réactions en chaîne, et éviter d'exploser ?!

A l'heure où je publie ce jeu, je ne sais pas encore s'il y a une fin à ce jeu. Qui sait ?
Edit : Après de longues tentatives et la correction de quelques bugs : il est possible de terminer seule sur une grille intégralement complétée (voir capture d'écran).

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Contrôles :
Les touches flechées / WASD / ZQSD / IJKL pour se déplacer.
Ou bien, sur mobile ou écran tactile, cliquez sur les touches à droite de l'écran.

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Temps de réalisation : 7h en live sur Twitch.

J’ai fait l’entièreté du code, des assets, des sons et de la musique.

Typo : BM biscuit

J’ai utilisé Construct 3, Aseprite, ChipTone pour les sons, et beepbox.co pour la musique.

Crédits : Harold GEORGE

https://www.twitch.tv/douckdouck

Updated 1 day ago
Published 9 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDouckdouck
GenrePuzzle
Made withConstruct, Aseprite, ChipTone
TagsArcade, construct-3, Indie, Pixel Art, Short, Singleplayer, Slime, Trijam
Average sessionA few minutes
LanguagesEnglish, French
InputsKeyboard, Mouse, Touchscreen
AccessibilityTextless

Comments

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Very nice and polished for a jam game! Maybe you could make a full version for the GBjam? It would fit perfectly!

Thanks for your comment :)

I hesitated to do the GB jam, but it's not really the right time for me. I'm planning to make a more elaborate version of this game when the time comes :D

Nice! I'll be curious to see where you take i

(+1)

Damn, that's a really nice one!
I got like 100 in a 3rd attempt and I really like it.
Would give a rating but I am too late :p
Good job :3

Bravo for the 100 rounds!
And thanks for your comment :)
I'm glad you enjoyed the game

Ooh, interesting puzzle game idea! There's probably enough depth to spend hundreds of hours designing puzzles and perfecting the gameplay. For now I'll be proud that I managed to clear the entire board of bombs before later getting myself into an impossible to escape situation.

(+1)

I was so tired after creating the game that I didn't even take the time to try it out. So I didn't even notice that these grid edges were preserved from all events. I fixed that, as well as a few other bugs. I didn't manage to “finish” the game. So I still don't know what happens when you find yourself alone in the middle of a complete grid. Probably nothing good for us.

I admit that the game does make you want to be chased, but I'm not sure how. I think I'll let it rest and maybe come back to it one day.

Anyway, thanks for playing and well done for getting this far in the game.