Deep Snake
ENGLISH
Game for Trijam#293 with the theme “At the bottom of the ocean”.
As a snake of the deep, you must feed to grow and satisfy your hunger. But beware of the apparent calm. First of all, there are those dangerous spiky creatures that drift along with the currents. But beware your own body! The bigger you get, the more woodpeckers will grow on you too. You'd be wise not to bump into them.
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Controls :
Mouse or touch.
Move your finger or mouse, holding down or clicking, then releasing. This will impulse the snake in the opposite direction.
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Completion time: 2h50 live on Twitch
I did all the code, assets and music.
The royalty-free sounds are all from Pixabay.
Font: Dacquoise
I used Construct 3 and FL Studio for the music.
Credits: Harold GEORGE
https://www.twitch.tv/douckdouck
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FRANÇAIS
Jeu pour la Trijam#293 avec le thème "At the bottom of the ocean”.
En tant que serpent des profondeurs, vous devez vous nourrir pour grandir et assouvir votre faim. Mais méfiez vous du calme apparent. Tout d'abord, il y a ces dangereuses créatures à pics qui se laissent dériver au fil des courants. Mais prenez garde à votre propre corps ! Plus vous grandissez, plus des pics poussent également sur vous. Il serait sage de ne pas s'y cogner.
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Contrôles :
Souris ou tactile.
Déplacez votre doigt ou votre souris, en maintenant appuyé ou cliqué, puis relâchez. Cela donnera une impulsion au serpent dans la direction opposée.
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Temps de réalisation : 2h50 en live sur Twitch
J’ai fait l’entièreté du code, des assets et de la musique.
Les sons, libres de droits, proviennent tous de Pixabay.
Typo : Dacquoise
J’ai utilisé Construct 3 et FL Studio pour la musique.
Crédits : Harold GEORGE
Published | 10 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Douckdouck |
Made with | Construct, FL Studio |
Tags | construct-3, Indie, indiegame, Minimalist, Singleplayer, snake, Trijam |
Average session | A few minutes |
Languages | English, French |
Inputs | Mouse, Touchscreen |
Accessibility | Color-blind friendly, One button, Textless |
Comments
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I really like the controls and that you used only 2 colors (without the red color on death) The sound effects are matching the game. My favourite part about the game is how you made the boarder only appear when the player touches it.
Thank you very much for your comment :)
This idea of the wall only revealing itself when touched was not an idea I had initially. It was suggested to me during the stream when I was creating the game. And at first I couldn't put it into practice. But as it took surprisingly little time to create the gameplay, I was able to devote the final moments of creation to this little effect, which I also like :D
In short, all this to say that creating live with people sometimes brings a lot to the table!