I'm not sure I understand what your problem is, so here are a few explanations which I hope will make things a little clearer.
It's an old-fashioned brick-breaker. You move the bear holding an umbrella. A white ball bounces off the bricks, the edges of the screen and the bear's umbrella. The ball moves by itself, but you can influence its direction depending on where you bounce it on the umbrella. The aim of the game is to break the bricks and prevent the ball from falling into the water below the bear. If the ball falls, the bear throws a new one (but you only have a maximum of five balls).
You can move the bear from left to right with the arrow keys, or with the keys A and D, or Q and D, or J and L. You can also move the bear by clicking the mouse on the screen, and the bear will move horizontally in the direction of the mouse.
Hello. So here's the thing, whenever I try the game on my browser, it's like the game plays itself, as if I'm watching a video. The mouse moves on it's own and so does the character, it's very strange. But I managed to get it to work on my phone. Very cool game!
Here. Important to mention that the HUD keyboard doesnt show my arrow keys, but I am pressing them as well. I would also like to mention that when the in-game cursor moves, that's not me moving it. You can see that it's not me when I get out of full screen and move it outside the window while the in-game cursor is still in the same place. When the guy moves, that's not me either. I only press any keys after/before, so he just kinda moved on his own.
Okay, I think I understand what's going on. There is a lot of lag on many things in the game (including the cursor which is a custom cursor).
This is certainly caused by the numerous effects (particles, multiple interpolations on each brick and on each leaf, several CRT and Glitch filters, etc) which require a lot of CPU and graphics card resources.
If I were to make a more complete version of the game, I'd certainly add a menu to activate/deactivate these options, as well as a message warning of possible lag. In the meantime, you can always try unchecking the “Filter” box at the bottom left of the screen. I don't know if this will be enough, but it should certainly cost less resources.
Thanks for taking the time to make this video and for telling me about the problem :)
I played a lot of Arkanoid as a kid. So an autumn leaf themed brick breaker with old school style and lofi definitely works for me, to capture the nostalgic aura of autumn.
The art is lovely, combining retro visual style with modern design sensibilities. I just love the idea of making the bricks be autumn leaves!
But it's really the sound that does it for me. The rain sound effects patter perfectly. The background SFX are still playing as I type this, and it's quite pleasant. And the music fits the vibe so thoughtfully. The use of the sharp 4 gives tension and then soothes it through repetition, and the timbre feels fresh and natural and right for autumn.
I didn't know Arkanoid, but I played a lot of Jardinains, a very funny brick-breaker with garden gnomes throwing flowerpots at us. Brick-breakers never go out of fashion! I'm glad it works for you too :)
Thank you so much for all these compliments on the music, they make me very happy, especially coming from you whose musical talents I really appreciate^^
Par où commencer ! Tant j’aime ce jeu et tout ce qui le compose ! Tout d’abord, j’ai parlé à Alberto tout du long. Lui avoir donné un nom permet un autre rapport au personnage (à méditer, peut-être). Ensuite, les animations, les feuilles, l’eau de la rivière emportant les feuilles, les blocs se transformant, et Alberto bien sûr ! Sa petite danse, son lancé de balle et son walkman... tout est fin, subtile et offre une ambiance douce propre à l’automne. J’ai fini la partie avec une seule balle en réserve et l’envie immédiate de recommencer ! Bref, bravo et merci de consacrer ces heures, (en live qui plus est) à ces petits bijoux.
Merci beaucoup ! :) C'est vrai qu'en règle général, s'il n'y a pas d'histoire je ne donne pas vraiment de noms aux personnages que je crée. Mais là, un nom permet de s'attacher un peu. Et puis bon, le tchat l'a appelé Alberto, et le tchat a raison ! Et puis pour tout ces petits détails, c'était vraiment l'envie de départ : obtenir une ambiance détendue d'automne. L'automne, pour moi, ressemble a peu près à ça. Peut-être, après la Trijam, je rajouterai quelques niveaux aux jeu, avec quelques autres abres. Et puis peut-être, comme il a été proposé dans le tchat, je ferai une version pour chaque saison. A méditer également ! Merci encore d'être passé sur le live et d'avoir participé en étant force de proposition.
Lovely ambience, especially with the filter enabled (gives the blocks a bit of vividness). Impressive to see the care that went into the bear’s animation when aquiring & throwing the ball, then hitting play on the walkman! Tree looks beautiful (reminded me of an artwork series by Stanley Donwood).
In-game pysics had its strange moments… this ball surely took some unexpected directions when hitting umbrella or blocks. Which happened to stretch out the final step significantly… since my predictions about hit angles happened to get lampooned 4 out of 5 times. But the flattery at the end made up for it. :) Very well done, and once more: great music to accompany the scene.
It's true that I spent about an hour and a half on drawing and animating the bear (maybe that's why I can't keep up with the deadlines...) But I so wanted us to feel that relaxed autumn vibe through him.
I didn't know Stanley Donwood, so I went and saw it, and I really like it. I saw a few trees that actually remind me of my own :)
As for the physics of the game, I understood last night why it wasn't right. I made a small modification this morning to improve it (even if not everything is solved, but at worst it goes well with the retro and glitched atmosphere of the game).
As for the music, I'm delighted you like it. It's the other part of the creation process that took a lot of time, but that's normal - I made this game mainly to be able to make lo-fi music. I'm trying to learn how to create some for another game I'm developing, and I'm just trying my hand at using FL Studio software (which is no easy task!). But in short, I'm particularly happy with this music and the atmosphere it gives off.
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Is the game supposed to play itself? I'm so confused, the mouse moves on it's own
I'm not sure I understand what your problem is, so here are a few explanations which I hope will make things a little clearer.
It's an old-fashioned brick-breaker. You move the bear holding an umbrella. A white ball bounces off the bricks, the edges of the screen and the bear's umbrella. The ball moves by itself, but you can influence its direction depending on where you bounce it on the umbrella. The aim of the game is to break the bricks and prevent the ball from falling into the water below the bear. If the ball falls, the bear throws a new one (but you only have a maximum of five balls).
You can move the bear from left to right with the arrow keys, or with the keys A and D, or Q and D, or J and L. You can also move the bear by clicking the mouse on the screen, and the bear will move horizontally in the direction of the mouse.
Does this help?
Hello. So here's the thing, whenever I try the game on my browser, it's like the game plays itself, as if I'm watching a video. The mouse moves on it's own and so does the character, it's very strange. But I managed to get it to work on my phone. Very cool game!
I'm glad you were able to play it and that you enjoyed it :)
Is it possible to find out which browser you're using? Because I can't reproduce the problem you're talking about.
I'll send a video when I'm free
Here. Important to mention that the HUD keyboard doesnt show my arrow keys, but I am pressing them as well. I would also like to mention that when the in-game cursor moves, that's not me moving it. You can see that it's not me when I get out of full screen and move it outside the window while the in-game cursor is still in the same place. When the guy moves, that's not me either. I only press any keys after/before, so he just kinda moved on his own.
Okay, I think I understand what's going on. There is a lot of lag on many things in the game (including the cursor which is a custom cursor).
This is certainly caused by the numerous effects (particles, multiple interpolations on each brick and on each leaf, several CRT and Glitch filters, etc) which require a lot of CPU and graphics card resources.
If I were to make a more complete version of the game, I'd certainly add a menu to activate/deactivate these options, as well as a message warning of possible lag. In the meantime, you can always try unchecking the “Filter” box at the bottom left of the screen. I don't know if this will be enough, but it should certainly cost less resources.
Thanks for taking the time to make this video and for telling me about the problem :)
I played a lot of Arkanoid as a kid. So an autumn leaf themed brick breaker with old school style and lofi definitely works for me, to capture the nostalgic aura of autumn.
The art is lovely, combining retro visual style with modern design sensibilities. I just love the idea of making the bricks be autumn leaves!
But it's really the sound that does it for me. The rain sound effects patter perfectly. The background SFX are still playing as I type this, and it's quite pleasant. And the music fits the vibe so thoughtfully. The use of the sharp 4 gives tension and then soothes it through repetition, and the timbre feels fresh and natural and right for autumn.
Definitely a vibe, right here!
I didn't know Arkanoid, but I played a lot of Jardinains, a very funny brick-breaker with garden gnomes throwing flowerpots at us. Brick-breakers never go out of fashion! I'm glad it works for you too :)
Thank you so much for all these compliments on the music, they make me very happy, especially coming from you whose musical talents I really appreciate^^
Par où commencer ! Tant j’aime ce jeu et tout ce qui le compose ! Tout d’abord, j’ai parlé à Alberto tout du long. Lui avoir donné un nom permet un autre rapport au personnage (à méditer, peut-être). Ensuite, les animations, les feuilles, l’eau de la rivière emportant les feuilles, les blocs se transformant, et Alberto bien sûr ! Sa petite danse, son lancé de balle et son walkman... tout est fin, subtile et offre une ambiance douce propre à l’automne. J’ai fini la partie avec une seule balle en réserve et l’envie immédiate de recommencer ! Bref, bravo et merci de consacrer ces heures, (en live qui plus est) à ces petits bijoux.
Merci beaucoup ! :)
C'est vrai qu'en règle général, s'il n'y a pas d'histoire je ne donne pas vraiment de noms aux personnages que je crée. Mais là, un nom permet de s'attacher un peu. Et puis bon, le tchat l'a appelé Alberto, et le tchat a raison !
Et puis pour tout ces petits détails, c'était vraiment l'envie de départ : obtenir une ambiance détendue d'automne. L'automne, pour moi, ressemble a peu près à ça.
Peut-être, après la Trijam, je rajouterai quelques niveaux aux jeu, avec quelques autres abres. Et puis peut-être, comme il a été proposé dans le tchat, je ferai une version pour chaque saison. A méditer également !
Merci encore d'être passé sur le live et d'avoir participé en étant force de proposition.
Lovely ambience, especially with the filter enabled (gives the blocks a bit of vividness). Impressive to see the care that went into the bear’s animation when aquiring & throwing the ball, then hitting play on the walkman! Tree looks beautiful (reminded me of an artwork series by Stanley Donwood).
In-game pysics had its strange moments… this ball surely took some unexpected directions when hitting umbrella or blocks. Which happened to stretch out the final step significantly… since my predictions about hit angles happened to get lampooned 4 out of 5 times. But the flattery at the end made up for it. :) Very well done, and once more: great music to accompany the scene.
Thank you very much for your kind comment :D
It's true that I spent about an hour and a half on drawing and animating the bear (maybe that's why I can't keep up with the deadlines...) But I so wanted us to feel that relaxed autumn vibe through him.
I didn't know Stanley Donwood, so I went and saw it, and I really like it. I saw a few trees that actually remind me of my own :)
As for the physics of the game, I understood last night why it wasn't right. I made a small modification this morning to improve it (even if not everything is solved, but at worst it goes well with the retro and glitched atmosphere of the game).
As for the music, I'm delighted you like it. It's the other part of the creation process that took a lot of time, but that's normal - I made this game mainly to be able to make lo-fi music. I'm trying to learn how to create some for another game I'm developing, and I'm just trying my hand at using FL Studio software (which is no easy task!). But in short, I'm particularly happy with this music and the atmosphere it gives off.
Thanks again for your comment!